Gaming — March 21, 2012 at 2:00 pm

You’re Mad At The Wrong Mass Effect [Things I'm Still Bitter About]

by

Unless you’ve been living under a rock, or just don’t care about the best video game series ever, you’re probably well aware of the complaints about Mass Effect 3′s ending. Not just complaints, but a swell of geek rage that might actually force Bioware to change the ending of the game. That would be wild. Games are an interactive medium, but in a lot of ways their narratives work like a movie or a book. Why haven’t we petitioned Suzanne Collins to change the ending of her Hunger Games trilogy? Or petitioned Syfy to change the ending of Battlestar Galactica? Granted, it’s a lot easier to program DLC and parse it out to the masses (perhaps for a few dollars?) than to rewrite and republish a book, but if Bioware caves it will be the first time a game company has ever changed an already released plot because of the fans. So let’s think it through.

Here There Be Spoilers

So basically at the end of ME 3, regardless of whatever choices you made, all the mass effect are going to explode, the Normandy is going to get stranded, a big ol’ energy wave is going to move over the galaxy, and Shepard is going to die. From that angle it it sure feels like there aren’t a lot of options.

Destruction of the Mass Relays

That was a wild choice. A franchise destroying choice, really. Mass Effect isn’t Mass Effect without the relays. And without that means of travel, each solar system becomes a little island unto itself. Humans and the other races have faster-than-light travel, but it still takes months or years to get anywhere. That’s the reason the Reapers built the mass relays. They wanted to get to the next planet that they were going to eat in a timely manner. People have accused EA of rushing production of ME 3 and pushing for a giant money grab. While it may be true that the product was rushed, it’s a shortsighted payday.

This consequence basically ends the Mass Effect universe. That means no sequels, table-top RPG’s, novels, etc. You could produce that stuff, but without any of the characters or settings we loved in the game, it’s not likely to work.The Star Wars franchise has made huge money off its expanded universe of novels, games, card games, toys, comics and whatever else George Lucas wanted to merchandize. Now consider the franchise if they had killed off all the Jedi forever. It wouldn’t have worked. From that perspective this was a really ballsy choice that made no concessions for monetary gain.

Oh, and remember in Mass Effect 2 when destroying a mass relay blows up an entire solar system and kills everyone? So if all the mass relays blow up, then basically all those solar systems are gone. Is this like in Star Wars when the Death Star probably killed everyone on Endor? Guess we’ll ignore it.

The Normandy Is Stranded

Why were they running from the fight again?

Yeah, this one is kind of a bummer. Plot holes aside, the Normandy finds itself traveling between relays when Shepard flips the “destroy everything cool” switch. Barring some miraculous events, even if the crew doesn’t die off on the planet, their kids or grand kids probably will.

They have a spaceship, but without fuel to power the thing it’s going to be a very expensive rock. And as we remember from Mass Effect 2, ship fuel is only near the mass relays. It seems better than dying, but a lot of players are upset that they didn’t get closure. Without a trite “happily ever after” cutscene the masses will continue to rage.

And let’s not forget that everyone at the fleet near Earth is also stranded. Turians, Quarians, Salarians, and anyone else that survived your ending of choice. A lot of people have pointed out that Earth is a wreck, cut off from supplies because the relays are gone, and its swarming with aliens that can’t eat our food. That probably isn’t a good recipe.

The Problem Isn’t Mass Effect 3

The ending of ME 3 follows naturally from it’s plot points in the previous games. It took two fleets to destroy Sovereign in the first game and that was a single reaper. Seriously, Shepard only killed (and really he helped a lot of other people kill) a single reaper in the span of two games. They’re that tough! The reason both games worked out okay (unless the whole team died in ME 2) was because the Reapers had been delayed. In the first game you stopped them from arriving. In the second you stopped them from creating a new Reaper. With hundreds of them running around causing mayhem, it’s not like anyone was going to have the resources to actually fight them.

I think the real problem is with the end of ME 2. That’s when the Reapers started making their journey out of dark space. At the end of ME 1, I was under the impression that they were trapped out there. That was the point. If we had known then that the Reapers could just come to our galaxy the old-fashioned way I probably wouldn’t have been as impressed.

And once they got here it cut the choices down to nil. How do you stop an invincible enemy that can be everywhere? Kryptonite. That’s what you use when your opponent is unstoppable. There is no plausible way to take the resources at Shepard’s disposal and turn them into a conventional war against the Reapers because they would lose. Once the Reapers arrived this was the only choice. So our real complaint is with ME 2.

What You’re Really Upset About

I guess I just don’t get it. The Mass Effect series has been lauded for its portrayal of realistic characters and a gritty struggle against a neigh unstoppable force. Gritty realism is part of the reason we love modern space operas. It’s not like a happy ending was ever on the table. The players wanted a game that packaged all of their choices into a neat series of endings they could be happy with, but that’s never been Mass Effect’s MO. Through all of ME 2 into ME 3 you have been dealing with the consequences of previous choices. Like real life, it doesn’t all come at the conclusion. It comes piecemeal when you aren’t always expecting it.

You’ve been seeing the consequences of choices throughout the game and you get to make some huge choices at the end. You get to choose to wipe out the Reapers or control them. You get to choose to wipe out all synthetic life or change everyone into a cyborg. These aren’t small consequences. And this ending isn’t all that different from ME 1. In the first game you basically had two choices at the end: either let the council live or die. You were still going to beat Saren. You were still going to beat Sovereign. And you would still get to pick which human would be on the council.

Is this the ending we deserve, but not the ending we need? From gamepur.com

The game ended like most big trilogies. If you don’t believe me, take a gander at Return of the Jedi or Return of the King. The key difference is that we didn’t get a happy ending. I believe that the problem with the Mass Effect franchise is that it too aptly reflects how choice works. Sometimes, especially against overwhelming odds, you make all the right choices and you still lose. It happens.

Mass Effect 3 has some technical flaws, like the glitchy character jumps in chat or the fact that some of your crew are showed in two places at the same time. It’s even got some weird plot holes (why was the Normandy running from the fight?), but I’m of the mind that Mass Effect told its story too well. It created realistic characters we cared about. It emulated the consequences of our choices, even when our choices couldn’t always change what was going to happen. And it concluded a massive franchise without ejecting our suspension of disbelief.

At least until Bioware launches new DLC with endings that are way better. Then I will stand corrected.

P.S.

If you think I’m full of crap, this guy agrees with you.

7 Comments

  1. Near the end of the game, when you wake up from being almost annihilated by Reapers protecting that portal to the Citadel, you can hear the fleet saying that they are unable to beat the Reapers, they are taking catastrophic losses and everybody is to retreat to the mass relay to regroup. So I imagine that your crew got back to the Normandy and then retreated with everyone, explaining why they were traveling through the relay when everything explodes.

    However, in my game, I took Tali and Garrus with me on the final mission, and then instead of dying in the Reaper blast like everybody but you and Anderson, they were randomly back on the Normandy and stepped out of the ship with Joker after they crash landed on the jungle planet… how the hell did that even happen?

    Anyway….

    I completely agree that the ending was exactly what it was building up to be. I would have liked an epilogue to better frame the isolation of everyone after the relays are destroyed, and give an idea of what might happen to all of the other characters after the events of the game. But with that in mind, I fully expected Shepard to die. It only made sense for him or her to give the ultimate sacrifice to save the galaxy. Heroes of the highest caliber don’t get to have a happy ending, they ensure everyone else gets one.

    I’m also concerned about the end of the franchise. The universe they created is incredible, and without the relays… what is it? Are they setting up for a post-apocalyptic space opera, where the Turians are figting the Quarians for the food on the liveships and the Salarians, Krogan, Asari, etc are all trying to conquer Earth for it’s limited resources?

    Throughout the entire game (ME3) there are concerns about the aftermath of the fight if they win. Cure the genophage? Krogan will probably go nuts and kill everything. Enlighten the Geth but don’t whipe out all synthetic life? Probably end up as the next Reapers (as that creepy kid image says is bound to happen). There actually is a lot of room for narrative after the destruction of the mass relays, but it would be SUCH a different setting. We were essentially playing a game taking place at the end of an golden era… and then virtually everyone died, got cut off from everyone, or otherwise screwed. Yay! Next game, plox!

  2. I’m pretty upset about the marketing. Here is a brief collection of quotes taken from various sources. These are from this year.

    “Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience
    and outcome.”

    “[The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.”

    “There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can’t say any more than that…”

    “For people who are invested in these characters and the back-story of the universe and everything, all of these things come to a resolution in
    Mass Effect 3. And they are resolved in a way that’s very different based on what you would do in those situations.”

    “There is a huge set of consequences that start stacking up as you approach the end-game. And even in terms of the ending itself, it continues to break down to some very large decisions. So it’s not like a classic game ending where everything is linear and you make a choice between a few things – it really does layer in many, many different choices, up to the final moments, where it’s going to be different for everyone who plays it.”

    [About the ending}
    “Hudson: “Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C…..The endings have a lot more sophistication and variety in them.”

    If Bioware couldn’t deliver on the hype, they shouldn’t have hyped it. I think the last quote there is the most damning.

    For more: http://social.bioware.com/forum/1/topic/355/index/10056886/1

  3. They are most likely going to milk this franchise out with some sort of crap RTS like Halo Wars.

    I know I am taking my torch as the jaded soul that thankfully didn’t play through ME3 simply to be disappointed. However, the fact that there is even talk about DLC being a possible ‘fix’ is insulting.

    For those that haven’t noticed the trend with EA lately, they are moving towards forcing people to buy DLC just to milk those few extra dollars out of each (sucker) customer.

    EA and Activision aren’t doing anything unexpected… leaving the dedicated fans of a successful franchise scratching their heads with confused anger is just what they want. This will drive profits through the roof when people download the 1-2GB DLC that allows you to uncover the real ending.

    The real question is whether or not you will like that any more than the other…

  4. I would really like to hear what the plan was during the first game and into production of the second game. Creative license often means changes, but I’m not certain, especially based on the quotes TJ found above, that these endings were what they were talking about.

    While I’m not convinced these aren’t the natural conclusions, I’m not certain they were the intended ones.

  5. Pingback: Something Witty With Community In The Title [Things I'm Still Hopeful About] | The Cool Ship

  6. I’m not so much upset at the ending as I am at the way it plays out… which is you sitting there watching cinematics.

    There’s absolutely no replay value even once they put you back on the galaxy map before the Illusive Man base for you to do it over.

    You just don’t play the ending, you can’t interact with it, ask question nothing.

    I finished it once and watched the other ending on youtube which actually is the same ending with different colors.

    Don’t believe me look at this – http://www.youtube.com/watch?v=rPelM2hwhJA&hd=1&noredirect=1

    I just could have filmed myself watching the ending on youtube with a note on the bottom saying “actual gameplay footage” cause that’s about all I did during the ending sit and listen.

    And the biggest plothole straight from the Codex:

    ” Although it has recently been demonstrated that mass relays can be destroyed, a ruptured relay liberates enough energy to ruin any terrestrial world in the relay’s solar system.” —Mass Effect 3 Secondary Codex, “The Reaper War – Desperate Measures”

    Sooooo anyone and anything in the vicinity of a relay is just dead anyway.

  7. Pingback: The Ending Has No End: Thoughts On The Ending Of Mass Effect 3 | The Cool Ship

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