My Current Campaign — Superheroes

I love superheroes.

The fascination began when I was but a wee lad watching Batman: The Animated Series at my babysitter’s house. Movies, video games, and comic books soon followed. Since I’m also a big fan of role-playing games, it didn’t take me too long to find a couple of superhero RPGs to play.

That brings us my current campaign, a custom world for Mutants and Masterminds, 3rd edition.

My buddy John approached me with a scenario and an idea for a character he had: a sidekick apprenticed to an ultraparanoid superhero is left alone after his mentor is murdered. I loved the idea and started worldbuilding right away.

It’s a combination of all the tropes I love about the superhero genre. In fact, my main goal was to take characters from all over the various comic book publishers and combine them in interesting ways. I’ve also given them some fun, goofy names that either elicit laughter or groans from the players. They’re superheroes, so you can’t take them too seriously.

Here are some of the characters:

Big Brother – He’s the superhero who was murdered. He’s basically a combination of Batman and Big Daddy from Kick-Ass. He was brutal in his dealings with criminals, and he owned the private prison and insane asylum, so he was able to continually torture them in terrible ways. He didn’t really trust anyone, and that includes his sidekick, Kid Impulse (played by John), whom he just barely seemed to tolerate.

Prometheus – The world’s foremost superhero, Prometheus is a combination of Superman and Thor. Unlike Superman, he doesn’t have a secret identity, and he doesn’t care to. Nor does he try to understand humanity. His motivations for protecting the Earth are unclear.

The Blue Beast – TBB is a combination of Hulk and Nightcrawler. Not much is known about him except that he will randomly teleport from place to place, rampaging and destroying wherever he goes. In our first session, our player characters had to fight him off long enough for Prometheus to arrive and take him to superjail.

The Hedge Knight – She’s a combination of the classic knight archetype and Poison Ivy. She’s a swordswoman who controls plant life.

That’s just a few of the (so far) 60 super characters I’ve made for the campaign. It’s a lot of fun, and I love that basically anything can happen.

The player characters are as follows:

Impulse – Formerly Kid Impulse, Impulse was kicked out of the mansion by Big Brother’s mysterious oldest son after the superhero’s death. Impulse is a superb hand-to-hand combatant and hacker. If you hadn’t guessed, he’s based on Robin/Nightwing.

Lightspeed -A superfast superhero, he’s another sidekick trying to prove himself. He and Impulse are used to hanging out in the same circles, so it was obvious that they should team up.

The War Witch – A magic wielding warrioress and a  fixture in the Justice Gang, she is the sponsor of the other heroes. It is intimated that she once had an affair with Big Brother.

Crackshot – He’s a rich, ruthless, cocaine-addicted assassin. He doesn’t care what anyone thinks of him; he just likes to kill. He’s more of an antihero (obviously) and tends to show up whenever something major is going down in the city (which inevitably leads to him begrudgingly teaming up with the other heroes).

My campaign isn’t exactly groundbreaking in any way, but it is a ton of fun to play.

What is your favorite campaign setting?

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2 thoughts on “My Current Campaign — Superheroes

  1. […] TJ is filling his custom world in Mutants and Masterminds with superheroes and intrigue and he wants to fill you in. […]

  2. […] using Hero Lab by Lonewolf Development for a couple months. I’ve bought the licenses for both Mutants and Masterminds 3rd edition (the game I’m currently playing most) and Pathfinder (the game I want to be […]

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