I’ve recently discovered the joys of running roleplaying games on the Internet. It’s an easy way to get people together to have some fun. I am, however, a busy guy and I don’t always have time to come up with my own GM-made adventures. Luckily, I picked up Midgard Tales by Kobold Press at Gen Con this year.
Midgard Tales is a hardcover tome (or pdf) that contains 13 Pathfinder adventures spanning levels 1-11. All the adventures are (as the title suggests) written for the Midgard Campaign Setting , but they could all be easily ported over to nearly any fantasy setting with a minimum of effort. I should be clear that this isn’t a campaign; it is 13 separate adventures that you could connect (or not) as you see fit.
First, let’s talk about the usability. The adventures are presented in numbered level order (1-11) with the level number easy to spot in the upper corner. Finding an adventure is as easy as flipping and looking. Once you’ve selected the adventure you need, things stay pretty simple. The adventures are presented in a straightforward manner, with a quick adventure overviews, ways to work the adventures into your game, and a clear delineation of what is for GMs and what is for players. In some cases, I only had about a half-hour to prepare, but I was able to run the adventure like I had been preparing for weeks.
The adventures themselves run the gamut from straight-forward dungeon crawls to treks through fey-marked wilderness to intrigue at a masquerade ball. I appreciate the effort to make each game experience unique; my players get bored if they are just simply killing monsters and taking their stuff all the time.
As for presentation, the art helped capture the mood of the adventures. Good art helps me get in the right mindset to run a game session. The art is all black and white, but it goes well with the book’s “yellowed-paper” aesthetic. The maps are simple to follow and easy to recreate on a battle grid. As a guy who can barely draw a straight line, that’s a big help. I also like the thickness of the paper in the book. I’m willing to bet that this tome could take a little punishment.
To conclude, I want to give a special shout-out to Richard Pett, the author of the “Sorrow” adventure in Midgard Tales. My players absolutely loved this adventure and told me it was the best thing I’d run in a long time. So thanks for making me look good, sir!
I’ve now run a number of the adventures contained in the book, and have read through all of them. I am pleased with the purchase, and I highly recommend Midgard Tales.