Tag Archives: falleen federation

When Players Are in Control

swcombineJohn and I often write about the kind of MMO we want to play. And it generally comes down to giving us the options of a tabletop RPG in digital form. We want the power to control the governments, the economy, etc. in the game.

But what happens to a player-controlled game when the player base is dying?

Enter Star Wars Combine.

Star Wars Combine is a browser-based MMORPG set in an alternate Star Wars timeline. Nearly everything is player controlled, and it has some neat system to balance that. Travel is real time. Want to jump across the galaxy? You’re going to be on your ship for two weeks. All in all, I like it. It has some good ideas.

But it’s been in development for over 15 years, and it’s not complete yet. Combat has yet to be fully implemented. The interface is bulky and hard to understand (I don’t think it was made by native English speakers).  But, the roleplaying has made it worth it to me. I joined a group of people calling themselves the Falleen Federation (you might remember that Shadows of the Empire villain Prince Xizor was a Falleen, but these guys purport to be more virtuous). I even made some friends.

But the player base is dying. You know what happens when people are in hyperspace for two weeks? They don’t log in for two weeks. And if they have some major responsibilities within their guild or faction, those can get neglected. Case in point, my faction gave me a mission to complete, but I haven’t been able to finish it yet because I am waiting for a person from a separate faction to give me access to a space station. She hasn’t logged in for nearly 8 days. So, what do I do? I wait. And it makes me not want to log in since I can’t do anything. And I can’t force my way in… because that hasn’t been implemented yet.

I like the people, though, really. It’s just… it’s kind of a boring game. An economic simulator, really, right now. And there’s no threat of physicality to balance the economics.  And because of those basic things not being implemented, more people are leaving the game. It’s like watching an entire mini-universe gasping for breath.

It’s an odd situation, but maybe when it comes to having players control everything, we are getting exactly what we asked for. And a lot less.

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