Tag Archives: Gaming

Humans Love Repetition

My son is on summer vacation from school. He’s six and LOVES cartoons and other kids shows. He doesn’t get to watch them all the time, but he is definitely plugged into them when he does. His current favorites are Teen Titans Go!, Teenage Mutant Ninja Turtles, Odd Squad, and We Bare Bears. What’s always amazing to me is how he could watch the same episode of a show so many times, and the jokes are still funny to him, and he acts like he’s never seen them before.

The same goes with books. He loves this one book (Traction Man Meets Turbo Dog) and we could read it over and over and over until our eyes bleed and our mouths are dry. My daughter is the same. At first, I thought this was a kid thing–until I started really considering it.

I’m the same way with music. I could listen to the same song time and again and not get sick of it. I’ve probably listened to Fleetwood Mac’s Rumours a thousand times, and I can still groove to it like it’s the first time I’m listening. Pop songs often stay on the charts for months because people like to listen to them repeatedly.

DestinyWe tell stories like this. My grandpa tells me the same couple of anecdotes every time I see him. I can recite most of his stories verbatim. And I’m the same way; I tell a few choice anecdotes of my own to ingratiate myself into new social circles.

I’m regularly this way with video games too. I’ve been playing Destiny so much lately. I love it. There’s not a lot of content, so I end up playing the strike missions over and over, but I find it really enjoyable and relaxing. A lot of people complain about it, but I kind of see it is a feature rather than a bug. There’s something comfortable about doing the same thing constantly. We love routine, and for me, Destiny has become a fun routine. It doesn’t hurt that the game mechanics are really well designed.

Bounce

It was weird. This always put him to sleep for some reason.

Repetition is a way for us to cement concepts into our brains. It’s also comforting: I remember there was a certain way I had to bounce my son in order to get him to go to sleep–if I didn’t do it exactly the way he wanted, he would get upset. He was comforted by that repetitive motion. We learn things by doing them consistently: practice makes progress.

It’s easy to get so caught up in repetition that we are afraid to step out of that comfort zone. Maybe the best kind of consistency is to be constantly trying new things, so that new experience become habit.

Have fun with that. I’m going to go watch The Empire Strikes Back again.

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Gen Con Continued: Wrath of Con

Indy at nightWhen you last left me, I was itchy, angsty, and a little bit torn about this whole Gen Con thing. Well, after little sleep, some canceled games/no show GMs, and meeting some very cool people, I am happy to announce that Gen Con 2015 finally won me over and was a complete success.

Day 2 was a good one because we were able to sleep in a little bit and only had a couple events. That led to a scouring of the exhibit hall for swag and trying out Lynnvander‘s Deep 5, a game of space and betrayal. I didn’t get to play, but my cohorts said that it is super fun. I hope to be able to try it as soon as possible.

I also worked the booth for 3D Virtual Tabletop and AdventureAWeek.com. I was super, super impressed by how smoothly 3D Virtual Tabletop worked and absolutely loved volunteering to help out. One of the things I love about Gen Con is how its basically built on the backs of volunteers… Gamers working to give other gamers a great time. Sometimes it doesn’t work out (like when your GM doesn’t show up), but when everything goes smoothly, it is a thing of beauty. AdventureAWeek is also a solid service, providing all kinds of adventures for a low price. Seriously, if you want to DM some games and want to save time, the combination of 3D Virtual Tabletop and AdventureAWeek.com is a surefire winner in my book.

I also wanted to briefly give a shoutout to Mike Myler, who is going to be Kickstarting his Hypercorps 2099 cyberpunk setting for Pathfinder. He’s a nice guy and has a lot of hustle.

After volunteering, we went and played a game of the Doctor Who RPG… And had a crazy amount of wibbly-woblly, timey-wimey fun. In our group, we had a fellow who didn’t really know the show very well, but he immediately decided to play The Doctor, and he played a very dark, violent version of the Time Lord. It was hilarious. John played Clara Oswald, the Doctor’s “conscience,” and he had his hands full keeping our Doctor under control. Would definitely play that again.

We finished out Day 2 by playing Conquest of the Starlords, a game that has been in development for 10 years. If the creator is reading this… Kickstart that thing. It is a beautifully complicated game for hardcore tabletop gamers: both complicated and treacherous, Conquest of the Starlords should be a “real” thing.

Saturday, Day 3, we were running on very little sleep after getting back to the hotel at 2:30 AM to get up at 7. But we had to get moving to watch Tracy Hickman’s Killer Breakfast. A gloriously corny comedy of errors and death, Killer Breakfast is the perfect way to watch low-level player characters die in hilarious and dangerous ways. I loved it, but I think the corniness of the event wore on me a bit after two hours.

Next up was the event we were really looking forward to, a game of Mutants and Masterminds, my absolute favorite RPG game. Unfortunately, the GM no-showed. So, over 5 years, we are 1/5 for playing Mutants and Masterminds. John and I were discussing running somewhere around four games of M&M next year, just so we could play a couple times. We love the system, and it seems like it sells out every year. There really should be an organized play option.

Tragedy struck again on Saturday when another one of our events was canceled without any kind of notice. I would love for Gen Con to have system that would email you when your event was suddenly unavailable. I’m actually surprised that something like that isn’t available yet.

We ended the night with a party at BL&Ts hosted by Lynnvander, CoolMiniOrNot, and GeekChic. There was so much candy. And gaming. And just having fun with new friends. Looking forward to hanging out with those guys again next year. We played a game of Zombicide with the creator of the film “The Rangers.” It looks really great. Give it a watch when it’s available.

Today. Sunday. Day 4. The bittersweetness of Gen Con ending. I’m never more simultaneously distraught and relieved than when it’s time to pack all my stuff (heavier due to some exhibition hall swag) into the car and check out of the hotel.

Dice BagWe learned how to make scale mail dice bags. I didn’t finish mine because I just straight got lost in the middle of it, but I plan on going back. I’ll show you a picture of John’s, however, since he actually persevered and finished his. Our group is 2/5 for completing dice bags so far.

And with a couple laps around the exhibition hall, the Con ended. Congratulations to Gen Con for running another successful one, and to all those who won Ennies or were just brave enough to follow their dreams, make a game or movie or some piece of art, and come to Indianapolis to make their dreams come true. Best of luck to all you crazy people; I’m pulling for you. And I’ll see you next year.

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Gen Con: Day 1 – What Am I Doing Right Now?

Bug monsterToday started around 5:15 AM, which is weird because I really like to sleep. I, however, had a Geek Monolith to feed, and I had to drag my friends there with me. As with all days of Gen Con, before going into the convention itself, we needed to find parking. Luckily, at about 7 AM, it’s a pretty simply proposition.  Next up was the press line: it went quickly, and I got to talk to some other press people about our thoughts on the convention, how big it’s getting, and what exactly our expectations were. We were all in agreement about one thing: there were going to be more people than last year.

Our first game of the day was Damage Report, a pick-up-and-deliver game by Break From Reality Games. I thought it was better as a concept than as an execution. I love the idea of a real-time game where there are no turns and everyone has to work together, but I simply felt like all I was doing was getting in the other players’ ways. I was constantly reaching over and around people to pick up stuff… Even though I had my morning coffee, I just wasn’t easing well into it.

After that, we explored the Exhibition Hall to see all the booths hawking their wares. I couldn’t believe how busy it was in there for a Thursday. The new game Titansgrave (an RPG setting by Wil Wheaton and Green Ronin Publishing) sold out in about 3 hours. So crazy. Also, I felt like Magic: the Gathering was everywhere. Absolutely everywhere.

Next up, we headed to the Marriott to play some Pathfinder in Lynnvander’s Legacy of Mana setting. It was a wild and twisted ride, and I have to give props to our GM, Cameron, for rolling with the punches even as we derailed his game. It was a great time.

Finally, after some snafus trying to play some Magic, we played a GIGANTIC version of Battlestations, a cooperative board game/RPG that makes you feel like you’re on the crew of a starship. I’m going to be absolutely honest… I didn’t really feel like I had a lot of agency. I didn’t understand the game until about the last ten minutes of our session, and even though we won the game, I didn’t feel very fulfilled by doing so.

Dinner at the City Bar and Grille in the Marriott (which was a pretty bad experience overall, unfortunately), and now I’m back at the hotel writing this. Day One is over. Maybe now I’ll go for a swim. I’m hoping that Day Two can build into a better day.

PS: I have poison oak on my face. It might be affecting my Gen Con. Still, hanging out with my friends is pretty awesome. I’ve got a great group of dudes with me.

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Replacement Gameology

Game DudesMy son is home all day due to Summer Break from school. He just finished kindergarten, and having him home again all day has taken some getting used to. I do my best to keep him busy: playing outside, reading, worksheets, building blocks, video games. Playing video games is a hobby with both share, and the unthinkable is happening–he’s getting better than me.

I’ve been coming to grips lately with the fact that he is basically here to replace me. That’s fine; my son is a cool guy, and if someone has to carry on the Johnston banner when I’m gone, he’s a fine choice. Video games, though, might be the last straw. For example, we often battle each other in Super Smash Bros. for Wii U. He beats me probably two out of three fights. He’s great at platformers. Really, anything that doesn’t involve crazy amounts of reading is like second nature to him.

He also approaches video games with joy! I tend to approach them with cynicism. His spirit hasn’t been broken by large publishers, crappy movie tie-in games, or promises by developers that were never delivered. Instead, he sees a commercial and thinks everything looks AMAZING! I miss that kind of video game innocence.

As he ages, he’ll be the target demographic for video game dollars. Publishers will market to him. He’ll need to have the latest video games on the first day. In the meantime, I’ll be buying game of the year editions of games and not immediately jumping into online multiplayer. Hardcore gaming is a young man’s game.

I’m perfectly okay with my son replacing me in the eyes of video game publishers. I’ll be more likely to enjoy games the way I want to… and maybe I can pass on my gaming wisdom to my replacement.

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