Let me take you back to a time when I was 12- or 13-years old. It was 1996. The internet sounded like this:
It was then that I was slowly turning into the dorky guy that I am today. Sure, I had already read The Hobbit and The Lord of the Rings. I was voraciously reading Star Wars novels and other fantasy books. I had been playing Final Fantasy and Dragon Warrior/Quest for years.
But this was the turning point.
I was at my neighbor’s house, and he told me that I just HAD to try a new game he found. I immediately went to sit in front of his TV… but he instead booted up AOL and told me to sit. Then he started it: Gemstone III.
“What is this?” I asked.
“It’s an RPG. An RPG you can play with a thousand other people.”
He immediately took me to the character creator, and I built Lancastrien, a sorcerer with a penchant for blowing up rats with his magic. When the game finally started, I was ready for something amazing.
And then I was looking at a black screen full of white text. I was confused. Where was my sorcerer? Where was everyone else.
It was a text game. And as I started getting acclimated to it, I began to discover that the game was much deeper than the console RPGs I was used to. You could do almost anything, and I could interact with other people. Lots of other people. This was before the days of Everquest or Ultima Online, so people were congregating here to get their geeky RPG fix. It was great. So great. I was utterly sucked in. I was killing giant rats for experience, meeting internet friends at the inn for conversation about our adventures: I was making both friends and enemies.
I went home and begged my parents to get the internet. I wanted (NEEDED) to play Gemstone III. They finally relented, and we installed one of the AOL discs that came in the mail. The first thing I did? Create a Gemstone III account. I rolled a bard named Spumis, and my love affair with the fantasy bard class began.
The adventure couldn’t last forever, though. GS3 moved to a web portal and started charging to play. I quit after that. I couldn’t afford it, and I had plenty of N64 games to play.
Eventually Gemstone III upgraded to Gemstone IV. I kept track of the game, but never got back into it (I wasn’t going to pay for a text game when I could pay for graphical games and basically get the same fix.)… Until recently.
GS IV went free to play recently, so feeling the pull of nostalgia, I jumped back in. It’s still a fun experience. There aren’t as many people playing, but that only adds to its mystique. I still love the text-based game format, and the game is more intuitive now: the tutorials are better, the interface is much, much better.
Anyway, I can thank Gemstone for turning me into the D&D-playing dork I am today. It’s nice to be able to go back to the game and get that adventuring fix a few times a week. Since it’s free, if you’re interested, you really should try it. And look for Knotwind in Icemule Trace. I’m sure he’d be happy to show you around.