Tag Archives: Star Trek Attack Wing

CONfessions of a Journeyman Gen Con Attendee: Part 2

This is the recap of the experiences I had at Gen Con 2013. Part one can be found here.

Day 3:

When I went to bed on Saturday morning, I was running on fumes. Upon waking a few hours later, though, I was energized and ready for Kobold Press’ Freelancing 101 panel.¬† (The Tome Show recorded the panel). Wolfgang Baur, Ben McFarland, Colin McComb, and Brandon Hodge discussed the steps to break into freelancing for the game industry (and some cheats for breaking in as well).

All of these guys have a bunch of experience in freelancing, so their advice was useful. I would strongly suggest that you listen if you’re interesting in busting into the tabletop games biz.

1004508_10151790782957438_1057252889_nAfter that panel, I attended Publishing 101. This one was a Wolfgang Baur solo affair, and he related stories from the first year of starting Kobold Press. He did a great job of relating the trials and triumphs of getting into publishing. I’m sure I’ll be listening to both of these panels again soon.

We were hungry, so our group ate some brunch (street food–I got some delicious wings) and did some shopping in the exhibit hall. We had a lot of downtime, so we spent part of it simply sitting and watching people. We also got to watch some games of Giant Star Trek Attack Wing.

Giant Attack Wing played exactly like regular Attack Wing, just on a much larger scale. In fact, I think they just attached a bunch of old Trek toys to larger versions of the bases, and let people play. They had giant dice, giant movement markers… it was pretty cool.

After our period of laziness, we headed over to True Dungeon.

True Dungeon is basically a life-sized dungeon supplemented with actors playing monsters. I was expecting something like a LARP, but it was something very different. Combat was resolved with something that reminded me of shuffleboard (you wanted to try to hit a 20 on a play area shaped like the monster). I think it was an interesting experience, but I can see it being a major money drain.

Your equipment is represented by tokens that you put on your character card before the game starts. You can buy extra packs of tokens, but you are given a certain amount before the game starts as well. There are also tokens for spells, potions, and other useable items; though, you have to give them up to the room’s DM when you use them.

1209341_10151790783407438_425928493_nIt was fun, but I had a few problems with my playthrough. 1.) There were two many people. The party was 10 people, and I think it was just too much. There were rooms when six people would be doing something, while four just hovered around. 2.) There was a dude in our group that stank really badly. That isn’t True Dungeons fault, but this guy was pretty pungent. Maybe he was staying at the convention center and got sick one night or something, but it was pretty bad as far as Con funk goes.

All-in-all, it was fun. I got to play a barbarian, and I was pretty good at the combat game (so was John, and he had to throw two at the same time because he was “dual-wielding’). Now that I’ve done it once, though, I’m hesitant to do it again. Maybe if I get 9 friends to do it.

 

1005481_10151790783302438_334450510_nAfter that we had dinner  at the Marriott hotel attached to the convention center. The food was pretty delicious. Miranda and I had the Turkey leg covered in gravy and served on a bed of mashed potatoes. As you can see, it was pretty delicious.

After that was the Masquerade Ball. This year’s theme was “Dance of the Dead,” but I don’t think theme mattered that much. It was a lot of fun to see all the costumes. And watch people lay on the floor and play their Nintendo DS.

Finally, the night ended with Artemis. We were all getting pretty exhausted at this point, but I think we overall had a good time. Our captain was getting a mite bit douchey and not really listening to his crew, but you know, sometimes that’ll happen. You just play the best game you can. We beat level 4, which was my personal record, so that was good. After that, it was time to sleep. The drive to the hotel took a lot longer than it normally would, since I was tired and kept missing turns.

Final Day

We slept in on Sunday. I’m sad that we skipped our first game, but I was barely able to move when my alarm went off that morning, so I just slept. I think the rest of the group was glad. After waking, we had the long task of packing up all the stuff we had bought in addition to all the stuff we bought. The back of the van was stuffed full of gaming paraphernalia.

We got to the convention center around 11:30 AM and played a fun little game called “Cosmic Encounter: Cosmic Alliance“. It’s a game of making and breaking alliances and stabbing your buddies in the back. Our game basically devolved into two teams, in which one side of the table started picking on the other side of the table. It was fun, but not very sportsmanlike.

After that, Tyler and I entered a tournament of Star Trek Attack Wing. He won his first game and lost his second, and I did the opposite. Either way, he walked out of there with three new Attack Wing ships to add to his fleet, so not a bad tournament. Certainly much better than the Magic: The Gathering tournament I took part in.

After that, we waited in line in the parking garage to go home. We were sad and exhausted to leave, but I’m already planning on how to do things better next year. If we decide to go (and I hope we do).

Tomorrow, I’ll relate my tale of running a game at Gen Con for Kobold Press.

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Gen Con II: The Wrath of Con

In which we avoid crying cat girl, meet John’s GenCon crush and defeat the scourge of metropolitan parking.

Day One of Gen Con is always a chaos. You always forget something. Sometimes something really important. And you always struggle with Indianapolis traffic, regardless of day or time.

However, yesterday was delightful as me and TJ, and newcomers Tyler and Miranda, got our bearings at Gen Con 2013.
Per the usual, parking was a 40 minute affair. Not one, but two garages put “full” signs up only minutes after we entered. Still, we did find something for only ten dollars. Having defeated parking, we strode into Gen Con like the kings and queens of promise.

We started the Con in a line. The line, however, was much shorter than last year. I was able to pick my badge and tickets very quickly, and by the time I was done there, the others were finished in their queue.

So, we hit the exhibition hall. So much stuff to buy. And I couldn’t believe the lines. Paizo, the makers of Pathfinder, had a line around the booth, and Fantasy Flight Games and Privateer Press had some of the longest lines I had seen outside of Space Mountain and Disney World. (Hyperbole!)

After wandering about and buying things we didn’t really need, we tried our hand at learning Mage Wars. It’s an awesome combination of a board game and a card game. I really wish I could have spent more than an hour with it.

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I was also haunted by a living meme. We saw a crying girl in cat cosplay and immediately became fixated. Why are you crying, crying cat girl? From where does your suffering come and is it part of your costume? Will you still take photos with my friend or is it weird now?

And then she vanished into the throng of people.

I would also like to take this moment to begrudging compliment Indianapolis. The core of the city is a beautiful, bustling metropolis that does a great job masking the horror that is rural Indiana.

Except for the homeless girls sleeping in the church doors across the street from The Con. That hurt my soul.

 

We also got a photo of TJ with my GenCon crush, Marie-Claude Bourbonnaise. We saw her last year in full anime garb and failed to get a photo with her. NEVER FORGET.

I thought it was gonna be a whole thing where we search and search and keep missing each other and just at the end, when we are both leaving, I see her and walk up. She would look at me and I would look at her…

And I would come up with a really good lie about liking whatever cartoon she was dressed as and then she would take a photo with TJ.

But I spotted her in the first 2 hours and we got it done.

So I guess I need to ratchet up my bucket list.

We also played Magic: The Gathering and I actually won all three of my matches. My winning strategy was to take all the green cards and black cards I booster drafted and add land. And now I’m the champion (one of several) of the 5pm Beginner’s Level 2 No Elimination Tournament. No doubt I’m blowing up on Twitter (@jcal101) right now.

Today’s recommendations:

Skull Kickers by Jim Zub (@jimzub). Though freely available on the Internet in web comic format, a hard copy is worth a look with beautiful art and extras in the Image Comics hardcover version I think it’s worth the investment.

Star Trek: Attack Wing by WizKid Games. I have to qualify this by saying I haven’t actually tried this game yet, but it looks great. For fans of Star Trek that want to do miniature battle without actually having to paint them this is worth a look.

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