Gen Con was awesome this year. I met a lot of people, attended some great panels, and played a lot of fun games. This year was a unique one for me. I was given the opportunity to run a game for Kobold Press.
Playing tabletop roleplaying games is my favorite hobby. I like game mastering them. Tabletop games give me something that video games do not: adult interaction.
I’m a work-at-home dad. I’ve been freelancing for a little over 3 years, so most of my interaction with humanity comes in the form of chatting with my children. Which is great, I love my children. However, being able to chat with people about life, the universe, and everything is great. I crave those times when a group of people get around the table to snack and game.
So I was both excited and nervous as I dove into running a game for people I didn’t know at the biggest tabletop gaming convention in the US.
It started off about the same as most events do for me, with me realizing I had forgotten something. My battlegrid. And all my gaming tokens. Derp.
My solution? I bought a glossy paper battle mat from Paizo and I bought a bunch of Hershey Kisses and Starbursts to use as tokens (the benefit is that once the group killed or captured the bad guys they could partake of the sugary goodness).
The people I played with were all really nice, though. And none seemed bothered by my poorly drawn maps or my general lack of “real” tokens.
We played a scenario called Madman at the Bridge. It was created by Wolfgang Baur and adapted by Ben McFarland for Pathfinder. The PCs must find out why the bridge isn’t lowering, and why the clockwork guards are going haywire. I won’t go too much into the details, because I don’t want to spoil the scenario for anyone
While the dice weren’t always in the favor of the PCs, they did a great job of using creative thinking to “win” the scenario.
The biggest reward for me was stepping out of my comfort zone. I’m a bit shy, but I was forced to put that all to the side to make sure that everyone had a good time. Judging by the compliments I got, everyone seemed to.
Quotes of the game:
I’m not THAT kind of cleric! — our cleric, on being asked if she had a heal spell.
I know the boat’s on fire, but I’ll be okay. — Our barbarian, after leaping onto a barge to engage the enemy, only to see the boat get set on fire.
These dice… ugh! — One of our players, after he couldn’t hit anything for an hour or so.